Things I need to do

 

Timeline For Demo Completion

 

In-Game Artwork

  • 04/02/08 - Complete all NPC animations
    • Remember final cinema guy and shop guy
  • 04/09/08 - Complete all office environment artwork
    • Coffee pot, donut plate, trash can, modern PCs, etc.
  • 04/07/08 - Hand draw customer homes
  • 04/17/08 - Complete all sales battle environments

Programming

  • 04/30/08 - Complete functional sales battles
  • 05/10/08 - Add in-game music & sound effects

User Interface

  • 04/10/08 - Hand draw user interfaces inc:
    • Title screen
    • MWin() image
    • Battle selection screen
  • 04/25/08 - Complete UI artwork and implement
  • 05/05/08 - Complete an Intro "Flash"

Sound & Music

  • 04/09/08 - Locate suitable music files
  • 04/19/08 - Locate sound effect files

 

Create a Workable Demo 1.0

 

  • Rewrite Sales Battle System

 

  • Figure out a workaround to the MWin threading problem 

 

 

  • Create an opening intro sequence 

 

  • Create a victory, end game sequence
  • Streamline daychange & battle code

 

Demo 1.1

 

  • Create a personal office environment

 

  • Add a fourth day where a salesman shows up at the demo office & sets up a simple shop

 

  • Allow up to 3 items to be purchased; run a constant loop through the four days

 

  • Add five more battles

 

  • Have game conclude with victory after being able to purchase all three items (with a slick office)

 

 

 

 


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